- Active Posts:
- 7 (0.02 per day)
- Most Active In:
- Video Game Designers' Cell (7 posts)
- 21-April 12
- Profile Views:
- Last Active:
- Nov 27 2012 01:39 AM
- Member Title:
- Class E Hunter
- Age Unknown
- Birthday Unknown
- Fav. X Game:
- Megaman X
Posts I've Made
23 November 2012 - 10:42 PMJustin don't listen to this guy he is just being a troll you take as much time as needed to complete the project and not burn yourself out you have had a lot of great success and those who really support the project understand that it takes time and that you are doing this for us for free. Thank you again for all your hard work and keep it up.
09 June 2012 - 08:42 PMDon't worry about it Justin. Take your time your work is really good and a break might do you well.
08 June 2012 - 01:35 AMI just wanted to add a couple of things to the dialogue discussion
1) We know that Blizzard Buffalo was an artist, Give him a dialogue suggesting he may not be able to create art (due to his infection with the virus) and he thinks that killing X/Zero will give him "inspiration"
2) I like the ideas for Gravity Beetle and Blast Hornet if I can make a further suggestion. when talking to X(beetle) or Zero(hornet) respectively make it seem like they are struggling to talk with them. For example have hornet struggling to tell Zero that "it should....HaVE...BEEN YOU!!!! DIE!!!!" like he was trying to fight the virus to exact his own revenge.
3) Keep Crush Crawfish as a homicidal maniac give him a menacing and insane purpose. Maybe have him collect pieces from his victims.
I am not the best at writing dialogue. I am experienced at giving lectures and I feel that the characters as they stand now seem like their dialogue is forced. If we could work to make the dialogue more fluid like they did in Maverick Hunter X. For example one of my favorite moments is when X tells Sigma he is insane. It felt so natural and appropriate for the moment. We should work on making the dialogue much more fluid and less forced as it stands now.
=X= hasn't added any friends yet.