AxlRocks's Profile
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Apr 28 2013 11:22 AM- Currently:
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- Class B Hunter
- Age:
- 21 years old
- Birthday:
- December 9, 1991
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Male
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- Check my about me page :D
- Fav. X Game:
- Megaman X1
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Latest Visitors
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Salem Artwork 
17 Apr 2013 - 06:21 -
Douglas 
07 Jan 2013 - 14:42 -
ZEROrevive 
09 Dec 2012 - 06:25 -
WeAreHavok 
13 Nov 2012 - 02:13 -
Viral 
24 Oct 2012 - 18:05
Topics I've Started
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MMX was considered for a total reboot...
09 April 2013 - 03:39 PM
Story here: Polygon
All I can say is WOW. For once, I'm extremely glad Capcom cancelled something. While I think the 3D sections in X7 had potential and weren't all that bad, this on the other hand... Especially as a reboot of the series, wow. It would've been insulting to be honest. Being a beta-nut, it would be nice to see this preserved... kind of? Sort of? Maybe?... Must resist urge to kill it with fire instead lol
Maybe a MMX FPS could work, I highly doubt it, but this is just so intentionally gritty and suffers from that "reboot-every-last-aspect" disorder judging from the screenshots, it barely resembles X which for me is an issue, no way THIS would've worked going in that direction. We may not have X9, but thank goodness we don't have this.
EDIT: Reading on, I see Inafune actually thought of this. Surprising, but I'd only trust him directly to be involved in it for it to even have a chance of working. It'd at least be a good game, it's just the thought of MMX being something so different that doesn't sit well. Plus FPS being such a overdone/generic genre these days. And if it had been good, and this basically stands for almost all reboots, the original concept and storyline is just thrown out, which I would really hate to see happen. -
Maverick Rematches: Boss Rush vs Level Integration
11 March 2013 - 08:32 AM
During a recent replay of X1, I was reminded of how much I prefer having the Mavericks integrated into the final stages rather than being cramped up in one boss rush room, but I wanted to know what others thought on the matter too. Do most prefer boss rush, or do you also wish later games had taken the approach of X1 (and MM1)?
I thought about why I prefer integration and came up with a few reasons.
• First of all, I think it just feels more interesting having the Mavericks integrated into the final levels. The change of pace is more enjoyable than an all out boss rush, which the definition of repetitive.
• Secondly, I would prefer integration because on top of the first reason, it doesn't have much of a difficulty difference compared to boss rush, so there's nothing you're missing out on difficulty wise. If anything, I think it could make things even more challenging because of enemies between bosses. One argument against that is you can simply farm enemies for energy, which is definitely true, but the level can also be designed in a way to combat that, such as drops with unscalable walls before the boss door. You'd know this the second or third time around, sure, but then again, you probably know most of the tricks, upgrades, and boss weaknesses too haha It's more about the first experience, which I think is more fun when bosses are integrated. But still, a few well placed enemies and level layouts can still be a challenge sometimes, even to veteran players.
• Third, boss rush just feels like the easy way out. Not to say it's a huge deal or I'm angry over it, it's still fun, but with a little extra time and effort, boss integration can be done and you know somewhat more thought was put into it rather than just "Ok, boss rush room." The boss rush room is even almost identical every game, simply with different graphics. This reason though, I will admit, is possibly understandable for X2 and X3, because of space issues. I don't know the exact numbers, but within the amount of data used for the boss rush code and maps, it seems very possible the bosses could've been integrated instead, but like I said, without specific numbers and tinkering, who knows.
• Finally, I think boss rush could be helped a lot if made an unlockable mini-game instead, as is commonly done in other games. Give it a timer for one, so you can compete with a friend or beat your own best times, and also difficulty modes to decide what you're equipped with. Instant boss battles, no restocks unless on easy mode maybe, and Sigma and mini-bosses if on hard or Xtreme modes. This would also help the repetitive nature of boss rush as is, instead you're on your toes most the time and simply fighting, not [teleport in, fight, teleport out, restock, repeat].
So yeah, there's why I think integrating bosses is more fun and interesting. I know boss rush is a staple, even I don't want it to go away entirely, but I think it has more potential than what it gets anyway. If nothing else, having it expanded upon would be a nice compromise I think. -
Reich
20 January 2013 - 07:56 AM
I thought I'd post this here, it's a game that has been in development Hell for quite some time, and very possibly cancelled now. Basically, it's a physics based FPS built on a heavily modified Unreal Engine 3. It takes place in an alternate timeline 200 years after a Nazi won WWII and where the Fourth Reich has most control over North America. The ruins of Washington D.C. are the foundation for New Berlin.
Gameplay itself consists of using either guns or telekinetic powers to of course destroy enemies, The Fourth Reich's elite police force called Death's Hands, but also environments. The destroyed parts of buildings and so forth can be used to also kill enemies or destroy other structures. The powers can be used exclusively, with a gun, or you can dual-wield guns. As you play, your powers get stronger which allows you to pick up increasingly larger objects with even more ease. The game also would feature 2 player co-op and up to 8 in multiplayer.
From a technical aspect, it features dynamic shadows on all objects. No pre-baked shadows, even the parts of the environment you destroy have fully functional shadows. The structures you destroy react realistically to what parts are being destroyed. If you destroy a support beam, anything connected above will fall. Enemies would also take cover and navigate through destroyed environments.
So, if you want to see it in action, I'll post 3 videos directly, but there are a few more on these two channels:
NoIgnition
Twim35ify
So, what do you think? Personally, I'd pay 60 dollars for the unique FPS/physics combo alone. I think the story could be enjoyable too, but that's just me. Being an Unreal Engine game, it being moddable on PC would be more unlikely than not, but if by some holy force in the universe it were given a map editor or even more moddability, pure awesome. Either way, it would be a shame if it is or already has been totally tossed out, because it really has potential.
Oh, and I don't know what is up with the guy in the comments. I can't find much on the game at all, let alone any kind of release date, and their own website doesn't list it. -
X1+X2 Combo on PC
24 July 2012 - 08:03 PM
eBay
Now this is strange. I've seen a much larger bundle before and I swear it was on Koko Capcom's own website via Archive.org, but unfortunately, I've not been lucky enough to find it again, but regardless, I've never found that particular pack on any shopping site. (It was like, X1-X6 or something.)
This combo though, I've found (out of stock though) on various Korean shopping sites and the release date is always different. Regardless, it seems official from what little I can gather as Koko Capcom has put out other combos which are well known, such as X3-X5 on PC, seen here: Dr. Cossack's Lab (read the where to buy section) and Play Asia
So here's my question, has anyone owned or seen confirmation of what this truly is? I know Koko Capcom isn't known for super quality, X7's PC port in mind, but if this is official, is the game emulated or is it an actual X2 PC port? Even if they emulated it, which is certainly more likely, an official Capcom emulator would be highly interesting to see in my opinion. I may buy this if I can scrounge up the cash, but I wanted to see what everyone else had to say first. So, what'cha think? -
Do you know what your Gameboy was capable of?
08 June 2012 - 02:13 AM
The Gameboy/Gameboy Color was a wonderful handheld with many games that many people, myself included and I'm sure many of you, have fond memories of. Megaman Xtreme of course was one of my favorites that comes to mind! Haha What we don't typically think of when we think of our Gameboys is a handheld with advanced hardware. In it's time, of course, but today it's hard to think of it as that in any shape or form. What I'm about to show you, however, may make it a tad bit easier to do so. I've been amazed by these tech demos ever since I discovered them. With a Gameboy being capable of things like this, now that the hardware is more fully understood and in turn clever, advanced programming tricks have been discovered, one has to truly wonder how efficiently we use hardware today. With complete understanding of current video game and PC hardware, imagine what could be done within the limits of said hardware. And with that thought in mind, grab your popcorn and enjoy the movies.
Disclaimer: Both of these are captured from emulators and videos exist for both on real Gameboys if you wish to watch those. These videos are linked instead simply for quality and clarity and these tech demos suffer very little to no bugs on a real Gameboy and none of the said bugs hinder any effects from working.






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Salem Artwork
17 Apr 2013 - 06:22Metal X
12 Jun 2012 - 19:08ElectricFuneralPyre
11 Jun 2012 - 23:15Metal X
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09 Jun 2012 - 00:57Sigma Zero X
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