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- 25-March 12
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- Apr 28 2013 11:22 AM
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- 21 years old
- December 9, 1991
- Check my about me page :D
- Fav. X Game:
- Megaman X1
Posts I've Made
15 April 2013 - 09:17 PMWhat I would give to see White City found in a beta dump of MMX1. Also, to note, that armor for X shown in the mag scans? Well, that's the only artwork of that as far as I know, not even in complete works, but it is legit, despite some initially believing it wasn't. There was actually a giant inflated version of that design set up by Capcom at... uh, shoot, CES, that's it. I'll dig up the pic and also upload some other scans I have saved here. One scan lists the game as Super Mega Man as Terminus said earlier. Will edit this post soon with it. I love this stuff, X1 Beta is my holy grail of betas.
Edit: Also, thank you for posting that Japanese video! I can NEVER find that when I want to, most interesting is that the explosions are the same as in those screens shown in mags. It's a spiral effect, very cool. And X's second charge seems to be pinkish?
Ok, no need to upload. Remembered where I found them, Reploid Research Lavatory and the Super Mega Man scan came from a forum thread/Rockman Corner. (Unfortunately, the forum had a bit larger scan of it but the link is now dead to download the pic and PDF of the mag.) Check these out:
Reploid Research Lavatory - Has the pic of the blowup beta Light Armor design.
Rockman Corner - Super Mega Man, plus a design much closer to the original Megaman and differing from the later beta Light Armor design.
And I still say White City WAS part of the game, rather than mockup. It's left over on the map screen.
12 April 2013 - 12:53 AM
Also, I get that the guy who did IronMan's suit for the movies did that X armor but come on.
You didn't even try to hide it.
This. So much this. Despite not liking the X design myself, before I even found out it was the same artist, it reminded me of Iron Man's current design.
I'll admit, I'm not really into that series, so I didn't really think of that. And I'll also admit, there are a few series that can pull off the numbered system quite well, simply because each title is different enough from the last to make even the eighth game feel fresh.
However, my point still stands. It can be very difficult to get new customers when your game features a number higher than 10.
I know nothing of CoD myself, but as far as the numbering, I agree. Never thought of it before, but it is a lot more interesting if you use a subtitle or something, even if it has very similar gameplay. (Although ideally, it really should be innovative and different somehow, but it does SOUND more interesting.) After so many numbered sequels, it becomes "just another (insert series) game" instead of sounding like something different and fresh.
11 April 2013 - 03:55 AMLike I posted in my thread on it, I just don't like the idea. If this were released as something other than a Megaman game, I think it looks pretty awesome and, release platforms willing, may have bought it.
Plus I just hate reboots. It's getting old seeing series be rebooted "because can." The only advantage is story-rewriting, but to me, the story is as is, leave it be. Yeah, there's that whole "alternate timeline" deal on some reboots, but it doesn't change the fact the original timeline is usually dead from there on out lol I'd be more accepting of this had it been a continuation somehow. I know most people don't mind reboots, I just... meh. It's getting overdone for me. Same with FPS's. Could this have been a good FPS, or just FPS for the sake of it as is so common now? I don't know, considering Metroid Prime was so loved, I would like to think it would have been done well, so there's that going for it, but of course, personally, there's still the issue of it being a reboot.
That said, if it had came to fruition, and truly looked good, maybe I would've bought it but it would need to be spectacular because regardless of what may have been said of the original timeline, it probably would've been put out to pasture permanently. (For most purposes, it already has been, but the point is...) And if it only did well with the generic FPS market, I'd hate to see it be milked and become all Megaman "ever" was.
22 January 2013 - 03:02 AMYeah, I definitely don't see it happening either, unfortunately. It's just such a shame to see something this nifty go to waste, this kind of stuff is why I sometimes hate being such a beta/unreleased nerd. You end up longing for such interesting stuff that'll most likely only have a 5% chance to leak out 15 years from now haha I'm going to check out those two you mentioned too. Thanks for the reply + recommends!
19 January 2013 - 03:32 AM
Alright, V2 has been released and I thought I'd post direct links again since Capcom's crapping out more often than not for me, and seems some people in comments are having trouble finding the link, thanks to the frame not loading.
No JP download this time, not that it was any different. Other than the readme, it was entirely identical to the US version. So, has anyone had any luck actually getting a download going? How's the patch?
EDIT: Finally got it to download, it seems the direct links won't work this time around but the site is finally working correctly again. I left the links anyway, in case I guess. Anyway, yay, going to try it out soonish, slow download haha