So, what do you think the end of X8 would have been like, if you just had to rescue Lumine, instead of fighting him?
What if X8 had stuck to its original plan: To rescue Lumine? I'll bet there would be TWO Sigma battles.
#1
Posted 27 June 2012 - 05:35 AM
So, what do you think the end of X8 would have been like, if you just had to rescue Lumine, instead of fighting him?
#2
Posted 27 June 2012 - 07:11 AM

#3
Posted 27 June 2012 - 12:47 PM
Dark Seraph Lumine, on 27 June 2012 - 05:35 AM, said:
As I see it, it would have been an uncreative and plain ending: the betrayal of a new generation Reploid is essential for the story, as it corroborates their ideals and free will, supporting Alia's conclusion that the new generation isn't under Sigma's control. Without this twist, the entire point of the climax is lost, and the new generation Reploids come off as puppets like so many old models had been, rendering their existence pointless.
#4
Posted 27 June 2012 - 03:24 PM
Once aboard Gateway Station,
Then on the Moon.
Capcom is sneaky like that.
Also, yeah- topic title is misleading there, DSL.
And agreed with Oakie, woulda been a sorta bland game without the new Gen plot. That plot is the ONLY thing that holds X8 up. if it werent for it, the game would just be a bad game.
#5
Posted 27 June 2012 - 03:32 PM
Dark Seraph Lumine, on 27 June 2012 - 05:35 AM, said:
I don't know how can I imagine its ending, but.... Possible Lumine will be our boss in X9 even if Sigma send "last" simga virus into Lumine body. =P
Edit:
Flame, on 27 June 2012 - 03:24 PM, said:
... What?? But that first one is copy body of generation Replois? Or am I lost something?
#6
Posted 27 June 2012 - 04:48 PM
BUT...
I have a feeling an Ultimate Final Sigma would look something like Final Form Abyss...
I even made sure Megaman was fighting him, so we can get a feel of what the battle might be like.
#7
Posted 27 June 2012 - 06:59 PM
Flame, on 27 June 2012 - 03:24 PM, said:
How so? The gameplay is solid and the music awesome.
Just because the story sucks doesn't mean the game sucks. Just look at X6.


Jesus loves you!
How long will it take to find a way out?
But she never lost her way, and made herself to home.
#8
Posted 27 June 2012 - 09:41 PM
RaviorStygian, on 27 June 2012 - 06:59 PM, said:
Just because the story sucks doesn't mean the game sucks. Just look at X6.
Diddo. I actually hated the fact they made Sigma look like a chum. As much of a jerk as he is, he shouldn't be naive enough to get used. It's not consistent with his character development. It's his job to use others. I would have preferred it if Sigma was absent entirely. He seems really out of place in the plot.
#9
Posted 27 June 2012 - 10:18 PM
After you beat him in Easy Mode, you then go straight to the credits. But if that weren't the case, then why would Lumine's appearance stop Sigma from evolving? Two forms of Sigma and then two forms of Lumine would sweet.

If there is to be a third maverick contest, Volt-Kid is ready!
#10
Posted 28 June 2012 - 01:28 AM
Quote
Copy indeed. But you still fight 2 different "Sigma" battles in X8. It' just a little unconventional since there's a stage between them.
And while Sigma's moon form may be his true X8 form, X8 rides on the pseudo X1 Copy-Sigma design as Sigma for most of the game. so you cpould consider, in a technical sense, Copy Sigma the fist fight, and moon Sigma as the second "bigger badder better" form.
thats why i said Capcom is sneaky like that. One might think, "I only fight Sigma once in X8? blasphemy!" but in the end, you actually fought him twice all along. It just so happens that the first fight is an impostor.
Quote
Well- opinion territory is being treaded here, but I disagree. the stage design was terrible and had very little replay to it. Trilobyte doesnt even have a complete stage, but HALF of one which you go through twice. The best stages are Antonion and Optic Sunflower's and maybe Pandemonium's. The problem with X8's stages is they rely too much on gimmicking to make up for actual stage. ride chasers, gravity hijinx, giant robot chasing you and running away from you, a series of ranked minigame challenges, metal gear X... etc.
And they just thrust everything that you normally find in stages, into a shop and called it a day. Im amazed they didnt throw armor parts in there too, but they probably only didnt because they require Dr. Light.
Quote
You misunderstand- the plot is fine, the plot is good. the GAME is bad.
as for the music, it just felt too samey to me. too much guitar and rock. not too many of the tracks stood out to me.
X8 just played it way too safe.
#11
Posted 28 June 2012 - 04:15 AM


Jesus loves you!
How long will it take to find a way out?
But she never lost her way, and made herself to home.
#12
Posted 28 June 2012 - 05:33 PM
Flame, on 28 June 2012 - 01:28 AM, said:
I agree with this. I like to look for secrets hidden in the levels. While many items were well hidden, ones like in the snow monster's stage were very obvious. If the level designs were more thought out, then I would love this game. Anyway, you mentioned that Optic Sunflower has one of the good stages. Don't you see that as being a mini game challenge too?
Flame, on 28 June 2012 - 01:28 AM, said:
I actually like this new feature. The items to unlock them were still hidden in the levels, it forces you to collect metals, and now each of the heroes' lives can be increased evenly. Ya know what Ima sayin?

If there is to be a third maverick contest, Volt-Kid is ready!
#13
Posted 28 June 2012 - 05:38 PM
Volt-Kid, on 28 June 2012 - 05:33 PM, said:
This is true... Still, I miss collecting hearts.
#14
Posted 28 June 2012 - 06:39 PM
Quote
Oh yeah, dont get me wrong, that was a gimmick and the minigame challenge I was referring to- but it's well done, since the replay in that stage revolves around actually getting all the ranks and trying to get the best rank you can, consistently, so you can get better rewards at the end. And the little bit of stage in between challenges was well done enough.
I liked Antonion's stage because due to the gravity gimmick, it actually had more stage to it. It was FUN. in just one room, you had like 2 different stage sections.
Quote
That's the problem. if you were going to scatter the items NEEDED to craft parts, why not just hide the parts? the issue was that only for weapons and special parts did you ever need rare metals. for the rest just collecting metals was enough, which was stupid, because it makes you grind. And the only thing you should ever have to grind for is health and ammo.
thats another thing. health and ammo drops were ridiculously rare. all enemies dropped were metals, adding to the alienness of the game compared to previous X titles.
#15
Posted 28 June 2012 - 07:40 PM
I just love X8. I've put over 30 hours into my one file.


Jesus loves you!
How long will it take to find a way out?
But she never lost her way, and made herself to home.
#16
Posted 29 June 2012 - 06:20 PM
Flame, on 28 June 2012 - 01:28 AM, said:
And while Sigma's moon form may be his true X8 form, X8 rides on the pseudo X1 Copy-Sigma design as Sigma for most of the game. so you cpould consider, in a technical sense, Copy Sigma the fist fight, and moon Sigma as the second "bigger badder better" form.
thats why i said Capcom is sneaky like that. One might think, "I only fight Sigma once in X8? blasphemy!" but in the end, you actually fought him twice all along. It just so happens that the first fight is an impostor.
Well- opinion territory is being treaded here, but I disagree. the stage design was terrible and had very little replay to it. Trilobyte doesnt even have a complete stage, but HALF of one which you go through twice. The best stages are Antonion and Optic Sunflower's and maybe Pandemonium's. The problem with X8's stages is they rely too much on gimmicking to make up for actual stage. ride chasers, gravity hijinx, giant robot chasing you and running away from you, a series of ranked minigame challenges, metal gear X... etc.
And they just thrust everything that you normally find in stages, into a shop and called it a day. Im amazed they didnt throw armor parts in there too, but they probably only didnt because they require Dr. Light.
You misunderstand- the plot is fine, the plot is good. the GAME is bad.
as for the music, it just felt too samey to me. too much guitar and rock. not too many of the tracks stood out to me.
X8 just played it way too safe.
Why are saying levels are too gimmicking? Cause very many of the other games at least the ones that I've played or watched always had a gimmick that tends to link it self to the Maverick. For example: Cyber Peacock's stage in X4 it's very much like Optic Sunflower's being that they're part of a training sort. In Cyber Peacock's you try and out run the clock and get S ranks through the sections to get I think it was a sub tank and a heart at the end and now interjecting into putting stuff in shops they could've used that since the very beginning you still have to find the metals to use the items it's not like clearing so much of the game unlocks all the items, so yea I don't get why you say it's a bad game, but like you said it's all a matter of one's thoughts.
#17
Posted 29 June 2012 - 09:47 PM
#18
Posted 29 June 2012 - 10:04 PM
I'm even sort of okay with Avalanche Yeti's stage...
But I absolutely HATE. HATE. HATED, Gigabolt Man-o-war's stage.
#19
Posted 29 June 2012 - 10:33 PM
Metal Man X, on 29 June 2012 - 10:04 PM, said:
I did at first too, but it's a lot easier now.


Jesus loves you!
How long will it take to find a way out?
But she never lost her way, and made herself to home.
#20
Posted 29 June 2012 - 11:00 PM
The Mega Man (X) franchise has ALWAYS been about Platform-based Side Scrolling.
Once X7 came into play Capcom had a Panic-attack at how to incorporate modern 3D Gaming with the old traditional outset, and come time to... try again with X8, they really fixed a lot of things. And I mean a lot... But they still inevitably fucked things up with Yeti's & Man-o-War's stages. I think they were starting to feel like they had to do a mandatory 3D element component to keep up with the times.
But in my opinion. They definitely didn't...
As for the other stages, I'm completely fine with the Booster Forest - Bamboo Pandamonium stage. I loved trying to keep stealth in Dark Mantis' stage. Optic Sun Flower's stage was sweet. I really felt like I was breaking into a Security Complex. The Waste Compactor thing for Burn Rooster's stage has definitely been done before, but the downward scrolling was a really nice challenge, and I absolutely loved that you had to make your way back up before teleporting out of there! We've already discussed the novelty of changing Gravity in Antonion's stage. And lastly, I quite enjoyed the little Mechaniloid chase that was Earthrock Trilobyte's stage. It had a very... Illumina from X6 vibe to it, only with a much better - interactive Sub-Boss battle.
So that said. X8 definitely wasn't a Fail at Stage Design in my opinion. They tried a bunch of newer challenges and added a bunch of shop/upgrades, to force replay value... But other than that, I loved it. Those Inter-Mission's were interesting. I didn't much like the Crab one at Noah's Park... but that's mainly only there for grinding purposes, and to bring back the good ole' "Can you beat your high score??
Alright, that's enough on X8 rambling for me... For now...



























