Do you know what your Gameboy was capable of? Check this out
Posted 08 June 2012 - 02:13 AM
Disclaimer: Both of these are captured from emulators and videos exist for both on real Gameboys if you wish to watch those. These videos are linked instead simply for quality and clarity and these tech demos suffer very little to no bugs on a real Gameboy and none of the said bugs hinder any effects from working.
Posted 08 June 2012 - 04:29 PM
Posted 09 June 2012 - 12:46 AM
Nope, almost all the effects are done real-time There isn't much graphic data in the demos if opened with a tile editor, and both demos are 256KB in size. For comparison, that's the same as Megaman I, II, and III, while Megaman Xtreme 1 and 2 are both 1,024KB. Even the effects that do use some graphics more are drawn so smoothly it's still pretty impressive, but the fact most of it is clever programming and out-of-the-box tricks amazes me. I never knew for a long time, but the GBC was capable of basic 3D, as shown in Mental Respirator, but there's also an official Nintendo promotional demo which contains an unused scene with 3D renders. Here is the scene:
Very amazing what went unused, isn't it? Going to your post, I agree, it's kind of like our hardware works harder so our software doesn't need to work smarter. It is forgivable really, because learning the Gameboy in and out took long enough as is, while tech today is 100 times more complicated, but at the same time, it's certainly a shame at the potential wasted. I would love to see what kind of homebrew tech demo could be produced for a 360 or PS3 20 years down the road lol But yeah, it's very cool to see how someone at home, with time and knowledge, can unlock so much potential in something thought obselete. Thanks for the interest and reply!
Posted 15 June 2012 - 04:32 AM