Playstation All-Stars Battle Royale Yeah a Smash Bros. look alike but who cares.
Posted 28 April 2012 - 02:43 AM
Did Nintendo approve this? It's an exact copy! Still gonna get it though...
Big kudos to elreyjgz!
Episode Ten of my Mega Man Zero anime adaptation is online! Read it here
Don't forget to "like" the various Mega Man pages on Facebook! He needs it now more than ever!!
Posted 28 April 2012 - 03:55 AM
They are not finish with playable characters yet. You have to wait, you never know if Ethan Mars will be there..
Posted 28 April 2012 - 03:29 PM
[11:56:28 AM] Trip Dering: :3 you'd still have a "crappy" pc though.
Get the joke?
I'm just a shadow in a world of...
Posted 28 April 2012 - 09:17 PM
However rumor has it that Sony is bringing other 2nd, and 3rd party developers into the mix whose been with Playstation for awhile. Companies like Squar-Enix might have Final Fantasy characters or Konami with some Metal Gear. So maybe chances are Crash could be in the roster as well, just a theory though.
What I'm more concern about this game (what Revolver stated) is how it's going to be played. Never understood the whole SSB Melee vs. SSB Brawl argument, but All-Stars looks pretty fun with a lot of interactive stages to boot. Hoping to have several game modes to give it that replay value.
1. Raziel from Legacy of Kain.
2. That one chick from Fear Effect.
3. Aya from Parasite Eve.
4. Tomba or Klonoa
5. Wex from Wild 9, an old, underrated/ forgotten Playstation Classic.
6. Megaman X . . . I know it's a long shot but a man can dream.
Posted 11 June 2012 - 06:45 PM
While it does look interesting, I don't think I'll ever play it because I don't own a playstation 3. :L
Also, someone removed these tags.......
Posted 11 June 2012 - 07:07 PM
@Deadpool . . . Yeah I don't like the idea of "winning by knockout with only using a certain level of super" kinda makes all your efforts worthless in the end, and it prolongs the match; like each team calling 3 or 5 time outs constantly in a basketball game on the 4th quarter when there's like 30 seconds left on the clock.
I mean come on, there's like several ways to build a super meter besides landing attacks and collecting these "red orbs". Supers in general should only be considered a "comeback mechanic" not the core means of defeating your opponent. That's what having variety of special moves and normal attacks are for, it makes the build up worth it in the end, and you can choose to use your super attack in the end or save it up for the next round.
Winning by a certain amount of knockouts by the end of a match is pretty much a gamble or it can be a one-sided battle. A health meter, no, a regenerative health meter (by a fixed amount) would make much more sense. When near death your entire strategy changes! Oh well. . .we'll see what happens.
Posted 15 July 2012 - 12:46 PM