My 16-bit Collection.
#1
Posted 05 February 2009 - 05:48 PM
This also has the Megamissions materials, I have X1-X3 for collection purposes. But most of the sprites are 100% Custom. Some are edited.
I'm just glad those headaches have finally on hault.
Please, some C&C from a second view is welcomed.
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Another project, what I have planned here, I am still going to create the rest of the Robot Masters, along with X Armory rewards from each RM.
I am approximately, 45 - 50% done with this, bare with me, this is going to take awhile.
Please, don't forget to C&C.
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http://img193.images.../2259/betae.png
My own 8-bit project, for when I am not working on my 16-bit project that is.

Their Coming To Take Me Away...
hee hee hoo hoo haw haw

You cannot kill what you did not create!?
#2
Posted 05 February 2009 - 06:39 PM
Anyway, on the topic that's some pretty interesting 16-bit sprite editing. Especially I like Metal Shark Player and General.
I also find the X armor sprites you made very interesting. :axlreallyhappy:
Dynamo on other hand looks little bit too tall and his left arm (viewer's perspective) sticks maybe a little bit too much as he keeps the arm quite close to his body in the 32-bit version.
Keep up the good work.
#4
Posted 06 February 2009 - 09:58 PM
No Sigma, but I am hoping on starting on that sometime in the near future. Seperate page of course.

Their Coming To Take Me Away...
hee hee hoo hoo haw haw

You cannot kill what you did not create!?
#5
Posted 07 February 2009 - 04:48 AM
Oh and great work. I really like how Crowrang and Burn Rooster turned out.
#6
Posted 10 February 2009 - 03:27 PM
Heck, if you Admins are interested, you could probably use these sprites for the banner on the main page. Instead of cycling through just the heroes of the game, you could have it cycle through other characters and/or bosses.
You don't have to if not interested, just spit balling.
I am thinking about creating some other characters such as in injured reploids (x6) and other characters who made brief appearances, such as Aluce from X7 and others. Nothing concrete on that yet.

Their Coming To Take Me Away...
hee hee hoo hoo haw haw

You cannot kill what you did not create!?
#7
Posted 12 February 2009 - 03:57 AM
#8
Posted 17 February 2009 - 04:04 PM

Their Coming To Take Me Away...
hee hee hoo hoo haw haw

You cannot kill what you did not create!?
#9
Posted 20 February 2009 - 09:31 PM
Yllisos Zanon said:
Makes me quiver with delight.
#10
Posted 21 February 2009 - 05:34 AM

Their Coming To Take Me Away...
hee hee hoo hoo haw haw

You cannot kill what you did not create!?
#11
Posted 21 February 2009 - 05:40 AM

I am Priest - "Your kind heart means you attract many friends, but it also translates into a lot of responsibility."

I am The Argent Dawn - "The noble Argent Dawn looks beyond petty issues and differences of the Horde and Alliance to unite against the true threat: the overwhelming power of the Lich King."
#12
Posted 21 February 2009 - 02:47 PM

Their Coming To Take Me Away...
hee hee hoo hoo haw haw

You cannot kill what you did not create!?
#13
Posted 18 March 2009 - 12:58 AM
Lumine, Launch Octopus and Wire Sponge designs are the bests in my opinion :awesome:
#14
Posted 05 April 2009 - 05:11 AM
Plus, I am kind of thinking about making injured reploids and other characters that have made brief appearances in the X series.
Patience is always rewarding, but until then. Have fun ya'll.

Their Coming To Take Me Away...
hee hee hoo hoo haw haw

You cannot kill what you did not create!?
#15
Posted 12 July 2009 - 08:58 AM
Iris and Alia got changed, thier slightly shorter and more custom looking.
Zain and Geemel finally got thier respectable weapons.
Double got a more custom 16-bit conversion.
Dynamo, I fixed his heigth, he is now a little shorter, and one of his arms got fixed a little.
----------------My Own-----------------------
Dr. Light Capsules:
Shark and Ancient
Dr. Cain Capsules:
Cacoon and Mythic
New good guys: take note of the backward spelling
Traeh
Bulc
Edaps
Nomiad
New bad guys:
Tirips
Egaruoc
Modsiw
Rolav
New Creature Bosses: edit= added more bosses, still more to come...
Magma Gargoyle
Aquatic Tento
Stealth Leviathen
Lectric Cricket
Umbra Unicorn
Pyro Pumpkin
Cyclone Dactyl
Warhead Reindeer
Tundra Tiamat
Grenade Frog
Schilt Sloth
Chaos Monkey
Quake Koala
Ozone Orca
Gaia Giraffe
C&C are still up for grab, I am currently working on it.

Their Coming To Take Me Away...
hee hee hoo hoo haw haw

You cannot kill what you did not create!?
#16
Posted 13 July 2009 - 12:55 PM
#17
Posted 13 July 2009 - 01:08 PM
Arby Works.comQuote
Quote
#18
Posted 13 July 2009 - 02:38 PM
Is it a 16-bit game!? If it is, I'm in. 16-bit MMX games have always been my favorite.

Their Coming To Take Me Away...
hee hee hoo hoo haw haw

You cannot kill what you did not create!?
#19
Posted 13 July 2009 - 02:40 PM
Yllisos Zanon said:
Alright, don't bump the front early.
Yllisos Zanon said:
Yeah, 16-Bit. That's another Change, 32 bit is too detailed and takes a long time. Omega Man, if you have a set of 32 Bit Sprites, we could still use them.
Arby Works.comQuote
Quote
#20
Posted 13 July 2009 - 02:46 PM

Their Coming To Take Me Away...
hee hee hoo hoo haw haw

You cannot kill what you did not create!?
































